Art Lead / Art Director
We are hiring an Art Lead / Art Director for our client — a product-focused gaming company developing a new generation of engaging, skill-influenced game experiences.
No one has opened the original yet
Tech stack & skills
- Game Engine
- Unity
- Photoshop
- Adobe Illustrator
- Figma
- Blender
- After Effects
Art Lead / Art Director (Remote)
- Define and maintain the visual direction across multiple game projects
- Set a high quality bar for concept art, characters, environments, UI direction, VFX, and key visuals
- Create or guide style frames, moodboards, visual references, and art direction documentation
- Ensure visual consistency, gameplay readability, and strong player appeal
- Maintain cohesive visual identity across assets, features, and live updates
- Lead early-stage visual exploration for new game concepts, worlds, themes, and mechanics
- Produce or supervise high-quality concept art and visual development
- Rapidly explore multiple visual directions and identify the strongest commercial approach
- Balance creativity, production feasibility, and market fit
- Bring modern casual and midcore game quality into gameplay experiences
- Provide clear feedback and direction to artists, illustrators, animators, and outsourcing partners
- Review work regularly and support fast iteration cycles
- Create sketches, paint-overs, briefs, and visual examples when needed
- Mentor artists and help raise the overall quality level across the team
- Improve workflows for both concept exploration and production delivery
- Collaborate closely with developers to ensure clean implementation in game engines
- Understand both 2D and 3D production pipelines and technical constraints
- Work with technical artists and engineers on optimization, animation integration, VFX, and performance
- Help define efficient art pipelines for prototyping and production
- Explore AI-assisted workflows for ideation, visual exploration, and production acceleration
- Maintain a strong human-led artistic standard while leveraging modern tools
- Help establish scalable creative workflows for rapid concepting and asset variation
- Stay current with trends in casual gaming, mobile games, concept art, animation, and AI-assisted production
- 7+ years of experience in game art, concept art, illustration, or art direction
- Strong portfolio showcasing high-end concept art, characters, environments, props, and visual development
- Proven experience defining and maintaining visual direction across game products
- Excellent understanding of composition, anatomy, lighting, color, perspective, storytelling, and visual hierarchy
- Strong artistic taste and ability to distinguish good art from exceptional art
- Experience mentoring artists and managing quality across teams
- Ability to work quickly, iterate fast, and adapt to changing priorities
- Experience in mobile, casual, casino, social casino, or midcore games
- Strong understanding of 2D production workflows
- Familiarity with Unity, Cocos2D, or similar game engines
- Proficiency with Photoshop, Illustrator, Figma, Blender, Spine, After Effects, or similar tools
- Strong English communication skills
- Experience as an Art Director, Lead Artist, Principal Concept Artist, or Senior Concept Artist on shipped games
- Experience building visual direction from scratch for multiple projects
- Background in gaming, social casino, or regulated gaming products
- Knowledge of mobile game UX, readability, iconography, and player motivation
- Experience with animation, VFX, motion design, or particle systems
- Experience working with distributed or outsourcing art teams
- Familiarity with AI creative tools and workflows
- Ability to contribute hands-on production art when needed
- Strong and memorable visual identity across the game portfolio
- Consistently high-quality concept art and visual development
- Fast and effective exploration of new game ideas
- Efficient production workflows and clean implementation
- Clear artistic direction and strong collaboration across teams
- High-quality gameplay experiences with polished visuals and strong player appeal
## Portfolio Expectations
Please include
- High-quality concept art
- Character and environment design
- Visual development process examples
- Production-ready or shipped game art
- Examples across multiple styles
- Art direction, leadership, paint-overs, or before/after improvements
- Nice to have: assets implemented in Unity, Cocos2D, or mobile game pipelines